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Magic the Gathering Board Game Arena – Reward Codes

March 31, 2021
Magic-the-Gathering-Arena-Art

Wizards of the coast often runs promotions for their online version of magic the gathering. Promotions means giving away free stuff via codes. While the codes are limited to one per account, they are fairly generic and therefore can continue to be good for quite some time. I’ve gathered together what codes I could find and have them grouped below by type. All of the codes I list below I have tested myself. 

How to use Codes

Ok, I know the code but where to do I type it in?

You’ll need to go to the store page and on the upper right hand side click where it says “Redeem Code”

From there you can type in your code and you will be presented with your reward

Ok, now the codes.

Decks

Reward

Code

Avenging Angels Preconstructed DeckGameKnights

Booster Packs

Reward

Code

3x Brother’s War PacksPlayBro
3x Dominaria United PacksPlayDMU
3x Baldur’s Gate Alchemy PacksPlayHBG
3x Streets of New Capenna Alchemy PacksPlayAlchemyNewCapenna
3x Streets of New Capenna PacksPlaySNC
3x Neon Dynasty PacksPlayNeo
3x Crimson Vow PacksPlayVow
3x Innistrad Midnight Hunt PacksPlayMid
3x Forgotten Realms Booster PacksPlayDnD
3x Strix Haven Booster PacksPlayStrixHaven
3x Kaldheim Booster PacksPlayKaldheim
3x Zendikar Rising Booster PacksPlayZendikar
3x Core Set 2021 Booster PacksPlayM21
3x Ikoria: Lair of Behemoths Booster PacksPlayIkoria
3x Theros Beyond Death Booster PacksPlayTheros
3x Throne of Eldraine Booster PacksPlayEldraine
3x Core Set 2020 Booster PacksPlayM20
3x War of the Spark Booster PacksPlayWarspark
3x Guilds of Ravnica Booster PacksPlayRavnica
1x Kaladesh Remastered Booster PackTryKaladesh

Singles

Reward

Code

1x Opt & Card StyleSuperScry
1x Revitalize & Card StyleParallaxPotion
1x Deathbloom Thallid & Card StyleFoilFungus
1x Fanatical Firebrand & Card StyleShinyGoblinPirate
1x Druid of the Cowl & Card StyleSparkleDruid

Experience

Reward

Code

4,000 xpPatchUp (expires May 6, 2022)
2,000 xpExperimentalOverload
2,000 xpRestorativeBurst
2,000 xpLevelUp

Card Sleeves

Reward

Code

Brokers Family card sleeveReadTheFinePrint
Cabaretti Family card sleeveFunIsntFree
Maestros Family card sleeveCrimeIsAnArtForm
Obscura Family card sleeveInformationIsPower
Riveteers Family card sleeveAlwaysFinishTheJob
Silverquill College card sleeveDebateDuelists
Quandrix College card sleeveMathWhizzes
Witherbloom College card sleeveSwampPunks
Prismari College card sleeveArtClub
Lorehold College card sleeveRockJocks

Card Styles

Reward

Code

2x RandomFNMATHOME
A stained-glass card style for Arlinn, Voice of the PackOverTheMoon
A stained-glass card style for Ob Nixilis, the Hate-TwistedInnerDemon
A stained-glass card style for Teyo, the ShieldmageShieldsUp
A stained-glass card style for Nahiri, Storm of StoneWritteninStone
A stained-glass card style for Narset, Parter of VeilsEnlightenMe
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Benoit Turpin: Welcome To – Review

March 23, 2021

pic3761012

Designer Benoit Turpin
Genre Flip and Write
Number of Players 1-100
Play Time 25 minutes
Initial Review Date 3/23/21
Last Updated 3/23/21

In this board game players score points by selecting homes to build and placing them on one of 3 streets in their own neighborhood. while every player has the same choices, their decisions can result in drastically different outcomes. It’s a game to see who can adapt the best.

Setup

Each player is given a neighborhood plan sheet and a player aide. Then the City Plan cards are shuffled into 3 equal stacks of 27 cards each, with the house number face up.

Gameplay

On a turn the top 3 Construction Cards are flipped over so that they form 3 combinations of house numbers and abilities. Each player then chooses one of these combinations to use, with the following limitations

  • House numbers must go from lowest to highest from left to right. However, they do not otherwise have to be in sequential order.
  • House numbers can not repeat on the same row.
  • Performing the Effect is optional

If a player can not legally play any of the cards then they must cross off a Building Permit Refusal and pass. If a player meets all of the requirements of a City Plan, they announce this has been done and score the top value for that plan, as do any other players that achieved the plan that turn. Any player to meet the requirements on subsequent turns receives the lower value. Each player can only score each City Plan once, and each City Plan to be scored can not overlap with previous City Plans.

Effects

The various effects the houses can have are as follows:

  • Surveyor: This card lets you build fences. Fences allow you to group houses together into housing estates.
  • Real Estate Agent: This card increases the value of housing estates of a chosen size by 1.
  • Landscaper: This card lets you build a park for the row the house is placed in.
  • Pool Manufacturer: Some of the houses have a pre-planned pool. If a house number with this power is placed in a spot that has a pre-planned pool, it counts toward the pool bonus at the end of the game.
  • Temp Agency: This allows a player to add or subtract 1 to 2 from the house number they are building prior to placing it. this allows a player to have numbers from 0 to 17.
  • Bis: This allows the player to duplicate the house number it is associated with and place the duplicate directly to the left or right.

End of the Game

The game ends immediately when one of the following happens:

  • A player crosses off their third Building Permit Refusal
  • A player achieves all three City Plans
  • A player has built all of the houses on their streets.

Winning

Once the end of the game has been triggered each player adds up their points for each category (City Plans, Parks, Pools, Temps and Completed estates) and takes penalties as appropriate (Bis and Building Permit Refusals). The player with the most points wins. In the case of ties the player with the most completed estates wins. If their is still a tie then the winner is the player with the most estates in a particular category, starting with size 1 and working your way up.

Conclusion

This game might be challenging for those who don’t play a lot of board games. Primarily because the strategy may not be readily apparent.

  • “Should I play a pool or a bis?”
  • “Which city plan should I try to do first?”
  • “How far to the left or right should I put this house with a number 9?”

It is actually a fairly crunchy game making it less accessible than it’s theme might suggest. But if your group wants something that’s a bit more challenging this is a nice step up from most entry level board games.

Learning Curve

|

Rating

6/10

|

7/10


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5E DND BEYOND TUTORIAL: How to add pets and skills

March 18, 2021

In this Tutorial I will go over how to add and customize minions/pets to your character sheet. Additionally, I will go over how to add custom skills to your character sheet.

Lets continue to work with my Ebberon game character who is a Reborn Circle of Spores Druid. In this game we’ve had a few developments. Namely, in the form of some skeletons that he has animated. Additionally, (for convenience) we will add the zombie that can be animated using his Fungal Infestation ability.

Companions

Step 1 (Character Sheet Extras)

So, to start we are going to go to the character sheet and go to the Extras Tab on the end.

From here we click on the manage Extras button

Then, the Choose a Category Dropdown

For the most part, the subcategory you pick under creature or Object won’t matter. All this does is determine what heading the creature or object will be listed under. Since our undead companions don’t really fit under any of those categories we will pick Misc.

As you can see, from this point we can select any creature from the monster manual to display on our character sheet. So, I pick skeleton from the list and am basically done. Our fungal zombie however, is a bit different. From the ability above it’s a Zombie that only has 1 hitpoint. So, we will add a zombie. A zombie is now listed under the heading Misc. on my character sheet. Clicking on it will bring up it’s stats. During play this is where we would go to roll for the zombie. At the top of the screen that pops up there is a dropdown that says Customize.

Step 2 (Customize)

From here we can give it a new name (so that we know that this isn’t a normal zombie) and we can adjust it’s HP so that it only has 1.

Adding New Skills

Now, in the game I’m playing our DM has decided that because we all live in Sharn. We should have a skill that represents this. So, he created a Knowledge (Sharn) skill that could be based on int or wis (our choice). The process to add such a thing is fairly simple which is why I’ve included it here instead of making it a separate article.

Step 1 (Character Sheet – Modify Skills)

Again, go to your character sheet and click on the tiny gear to the right of the word Skills

This brings up a screen where we can modify our skills. Clicking on a skill will let us modify that skill.

Step 2 (Custom Skills)

However, what we’re interested in is creating a brand new skill so, scroll to the bottom of the list and click on the Custom Skills Dropdown.

Then click on Add Custom Skill. This will create a new skill entry that we can modify.

Step 3 (Custom Skill Details)

Clicking on the skill and the edit drop down we can now fill out the details

Now, it should be noted that our new skill will show up at the bottom of the list even though alphabetically it should fall between Investigation and Medicine. I think the purpose for this is to keep the custom skills from getting mixed up with the standard skills.

Final Notes

These modifications are fairly straight forward, compared to others I’ve gone over. When it comes to customizing the monsters, if stats deviate from the standard you have a limited capacity to make adjustments. If it varies substantially, then you’ll need to make a homebrew version of the creature and add it to your character sheet.