Rio Grande Games: Glen More – Review

December 6, 2011

Publisher Rio  Grande Games
Genre Tile Game
Number of Players 2 to 5
Play Time 1 hr
Initial Review Date 12/6/11
Last Updated 12/6/11
Files/Tools Official Rules
Click here to Play

Glen More is an interesting game. It’s a tile building game similar to Alhambra where each player is slowly constructing their own personal area. In Glen More you are constructing fields, towns and other structures to make your Scottish clan more powerful.


The game has a track where tiles are placed and a center area that is a sort of general market. Each player has a pawn which is placed on the track and all but one of the remaining spaces are filled with tiles.

Then the player who is in the last position gets first pick. They may move themselves to any spot along the track and collect the associated tile. Then the next player who is in the last position gets to pick.

In this way, if you grab something that is far down the track you can end up losing a turn if no one picks any tiles that are beyond the one you picked up. Additionally, once the last person skips a tile that tile is discarded.

The tiles are numbered, 0,1,2,3 which creates a series of “ages”. The 0 tiles begin on the board in play and replacement tiles are then drawn from the 1 pile. Once the last tile from the 1 pile is placed that age ends and points are scored.

Playing tiles

When you play a tile on your board that tile and any tile touching it “activates” and does whatever that tile does. Some tiles produce goods, other tiles allow you to consume goods for points and yet others add clansmen and allow “movement” of them.

Each player starts with a single town and clansman. New tiles may only be placed on tiles that contain a clansman on them. However, only the town tiles allow for movement of clansmen. Additionally, each tile features either a river, a road or none. These features must connect to similar features that exist on your board. In this way certain tiles may not be playable since you don’t have a clansman on a tile with a matching feature.

Additionally, some tiles require resources to build. This is where the market can be useful.

The market starts with basically 3 of every type of good. However, each one is progressively more expensive. To buy the associated good from the market you place money on the market board onto a spot that marks the kind of good you want to buy. Once all these spots are full those goods are sold out and can no longer be bought.

However, on your turn you may sell goods to the market if there is money on the board. When you sell a good you discard the good and collect the money from the board for the type of good you wish to sell.


There are a large number of things in the game that give you points. The interesting part is that in all cases how many points you get is based on how far ahead you are of the player who has the least of whatever you are scoring.

For example, each player scores points based on whiskey barrels. If Player A has 3, player B has 2 and player C has 0. Then Player A gets 3 points, player B gets 2 points and player C gets none.

If later on Player C got 2 barrels and A and B retained what they had, then player A would only get 1 point and neither player B nor player C would get any.

The other interesting factor is board size. The player with the least number of tiles scored gets to subtract points from everyone else. All other players lose 3 points for every tile extra they have over the player with the least.

So again, if player A has 14 tiles, player B has 12 tiles and player C has 9 tiles. Then Player A would lose 15 points and player B would lose 9 points. so, you’ll want to make sure you don’t out build everyone by too much or else you’ll take a heavily penalty at the end.


This is a fun little game. It doesn’t take long to play and it’s fairly easy to pick up. Also, there are enough “paths to victory” that it will keep its interest for quite some time allowing for interesting play dynamics.


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