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WizKids: Quarriors

November 29, 2011

Publisher WizKids
Genre Dice Game
Number of Players 1 to 4
Play Time 30 min.
Initial Review Date 8/29/11
Last Updated 8/29/11
FAQ
Files/Tools Official Rules
Click here to Play

Quarriors is a draft style game like dominion. However, instead of using cards you use dice. It also reminds me of dragon dice to a certain extent though in this game (currently) you only have 6 sided dice. Interestingly enough it even has elements in it that are similar to Magic: the Gathering.

Setup

Like dominion a number of cards are picked and laid out in the middle of the table as well as specific cards that are out during every game.

Three spell cards and seven creature cards are chosen, along with the Assistant, Basic quiddity and Portal cards. Each card also has 5 colored dice associated with it. There are more cards than colored dice types which allows for greater variance in the game without having to include as many dice. The only downside is that you can’t have 3 or even 2 of the dark blue cards out since they both use the dark blue dice.

Each card shows the 6 possible sides of the die across the bottom (allowing you to know the odds of each effect). Additionally, the card will indicate how much glory the card scores, how much it costs to buy and what the die
does on each result.

Creature dice additionally indicate how much “quiddity” it takes to summon the creature when rolled as well as the creature’s attack and defense.

Gameplay

Each player starts the game with a preset dice collection that is the same for everyone. You get 8 “basic quiddity” dice and 4 “assistant” dice.

These dice are then placed inside of a felt bag. Then without looking inside the bag you draw out 6 of the 12 dice at random. This creates your set for the turn.

These dice are then rolled and the result determines what options are available to you. The basic quiddity dice have a quiddity result on every face. Most of the quiddity on this die are 1s but there is the occasional 2. All other dice also have some quiddity on them but in some cases it is only a single side that provides quiddity.

Quiddity represents magical energies which you can then use to either gain additional dice that are for sale or to summon a creature. All dice that were not sent to your “ready area” then go into your “used area” or discard. Unless otherwise specified though, you can only make a single purchase each turn.

Once a creature is summoned it will immediately attack each of your opponents in turn. In this way all of your opponents must face down the same attacking creatures and damage.

Really though, you are not attacking the other players so much as attacking the other player’s creatures. These creatures do not get to fight back either. The defending player may decide how damage is distributed, but if any damage is not taken by a creature then all of that player’s defending creatures are killed.

After your creatures attack then they remain in your “ready area” until your next turn, giving your opponents a chance to kill them off.

Scoring and Winning

The way you score points in the game is by summoning creatures that live until your next turn. This is why you want to kill your opponent’s creatures if you can, as these are all points waiting to be scored. Each creature gives a certain amount of “glory” or points as indicated on the creature’s card.

The first player to score 15 glory wins the game.

Additionally, for every creature that scored you have the option to “cull” a die. That is you can take a card from your used pile and put it back on the appropriate card, removing it from your set. This allows you to remove the starting dice, making it easier to get better dice sets later on and thus (hopefully) better rolls.

Conclusion

The game is fairly quick to pick up, especially if you’ve played any draft games before. It is also a very fast game. 15 glory is not difficult to get if you’ve had a few good die rolls and decent purchases. Particularly since as you score points you can improve your ability to score points in the future via culling, this causes a cascade effect that is difficult to stop.

If you enjoy draft or dice games I would recommend giving this one a try. If you really don’t like one of these two types of games though then you probably want to stay away as Quarriors fully embodies both the positive and negative traits of these genres.


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